Because of the delayed updates in the past few months, I almost forgot how much work I have done from May to August. Let me organize my thoughts and write this work log while looking at Patreon's release.
There may be issues with time confusion during this period, but I won't specify exact dates to avoid further confusion.
Let's continue from the 4/2023 Log.
My works
Model Iteration Poll
In fact, it was June when I was working. During this time, I launched a Poll on Patreon asking whether to add Rigify (i.e., IK Rig) to my model for easier use.

The results are obviously evident. I have started to add Rigify versions to all future models, and there will also be iterations for updating old models in the future.
Soap Model
After , I devoted more time to the model of Soap. As you can see, I designed his underwear in MD and re-topologized it, then created and baked the textures.



Meanwhile, I am also fixing the model texture issue of his clothes. In the version that includes Gear, the upper and lower parts of the clothes are composed of two models, which can cause the problem on the left side. I found the correct version in one of the game levels and created a shapekey to switch to a belted version.

Zen
During the process of making a soap model, I completed a commissioned project, which is the rendering of a Scorpion and Sub-ero. Sorry for making their expressions so peculiar xD

Jack Cooper Model Release
Next is Cooper from Titanfall 2, this model was made by @boiherrrrb and commissioned by @Barafan18. I have redone the Rig and Shader, and changed the object's fur to curve hair to save space.
You can find the download method on Smubase and my Patreon. My version has optimized, as requested by Barafan18, The version on Smutbase is his.

Pal
I really like the aspect of this project where BT feels awkward about Cooper being naked and the strange sense of difference between them.
I think this is very fun, as a preview of the model, I think it should be considered accurate.

Side Hustle
This is a commission model from Paladin Danse in Fallout 4. The commissioner loves him very much, and I have made many attempts on him.
However, as for rendering, I feel that I should not use the global 2D background anymore. It indeed makes the picture look shallow.

Attraction
Next is Alejandro Vargas, whom I really like. His model has undergone iterations during this period. I was not very satisfied with the preview rendering done in April, so I made this project again and redid the lighting.
The current lighting is extremely complicated and messy.

Fragrance Of Longing
From the adorable Soap's admiration for his superior, to be honest, I feel like he is acting too infatuated. In my setting, he and the Ghost have a mutual secret crush on each other.
This project will serve as a prelude for future projects. Please stay tuned.

Enzo Reyes Model
Yes, another COD character. Reyes is probably the most flavorful dad-level character I've done so far.
I spent a lot of time adding details to his body texture. It's a pity that I couldn't get his untransformed hair (pressed by headphones). I may manually fix this issue in future iterations.



Twilight Soaked
Yah, this is Reyes' model preview. I tried to build this scene using the outdoor assets of the Soap project. Specifically, it's a sweaty look of Reyes in a barracks. Ah, he looks really handsome.

Menfolk Big Update
After a series of learning, I have made some progress in Vue development. Therefore, I redeveloped a new Menfolk page and separated it from the Blog, migrating it to the documentation to unify the display of model-related content.


Conclusion
Is that all.
Although it doesn't seem like much, I have put a lot of thought and ideas into most of the projects. It's interesting and also exhausting. If you enjoy the content I create, please consider sponsoring me through Patreon.